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package am.aua.renju.bussinesslayer;

import am.aua.renju.bussinesslayer.gamelogic.GameLogic;
import am.aua.renju.bussinesslayer.gamelogic.GameLogic.GameLogicState;

/**
 *
 * @author ara
 */
public class MoveData {
    
    public int x;
    public int y;
    public GameLogic.GameLogicState state; //State of the game (draw, black won, white won) after the move 

    public MoveData(int x, int y, GameLogicState state) {
        this.x = x;
        this.y = y;
        this.state = state;
    }   
    
}
